Voice Designer [Avatar: Frontiers of Pandora]

Publiceringsdatum: 2024-09-23

Funderar du på att söka jobb inom kultur, media, design? Ett spännande jobb som ljudingenjör hos Ubisoft Entertainment Sweden AB väntar på dig - varför inte söka idag? Ubisoft Entertainment Sweden AB behöver någon som vill arbeta heltid. Om du är tillgänglig för tills vidare, ta en titt på denna jobbannons.

Denna tjänst finns tillgänglig i Malmö som är tjänsteorten. Företaget Ubisoft Entertainment Sweden AB erbjuder just nu spännande karriärmöjligheter. Om du vill jobba som ljudingenjör har de nu ett ledigt jobb - kolla in annonsen för att se om du har rätt erfarenhet. Du har fortfarande tid att söka jobbet som ljudingenjör hos Ubisoft Entertainment Sweden AB om du sickar in din ansökan senast sista ansökningsdag som är måndag den sjunde oktober 2024.


Jobbannons

Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

Job Description

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please submit your application as soon as possible, no later than 25th of September, through Careerhub.

What you'll do

  • Designing, prototyping, developing and implementing voice features and content for our game
  • Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
  • Carrying out post-production of voices
  • Working on the voice database structure and maintenance
  • Continually developing the voice pipeline
  • Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
  • Implementation and pre-mixing using Wwise and game engine tools
  • Collaborating with localization on post-production in all languages
  • Debugging, maintaining, and ensuring the final product quality

Qualifications

What you'll bring

You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience

  • A relevant showreel of your audio work is required
  • Game development experience
  • Experience with recording voice talent and voice direction
  • Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
  • Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
  • Knowledge of Wwise audio-middleware
  • Knowledge of audio capabilities and limitations of the different gaming platforms

Additional information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

You can also find a summary of the Massive Job Perks here.

All your application information will be kept confidential according to EEO & GDPR guidelines.

Öppen för alla Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.

Om jobbet

Antal tjänster1
ArbetstidHeltid
FöretagsnamnUbisoft Entertainment Sweden AB
LönFast månads- vecko- eller timlön
OmfattningTills vidare
Organisationsnummer5567583611
Typ av anställningVanlig anställning
YrkeLjudingenjör
YrkesområdeKultur, media, design

Ansökan

Ubisoft Entertainment Sweden AB söker en person till denna tjänst som ljudingenjör med placerings i Malmö. Om det låter intressant att arbeta som ljudingenjör hos Ubisoft Entertainment Sweden AB skickar du in din ansökan senast 2024-10-07.

Källa: Arbetsförmedlingen

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